About me
I am a mid-level game developer with a background in Interactive Design, graduated in 2020 from Jorge Tadeo Lozano University in Bogotá. I have several years of experience working in game development, primarily using Unity and Unreal Engine.
My work focuses on building and implementing gameplay mechanics, integrating art assets, and collaborating closely with design and art teams to ensure ideas are translated smoothly into playable experiences. I often act as the bridge between game design concepts and their technical implementation.
In recent years, I have fully transitioned to working with Unreal Engine 5, where I focus on creating polished, scalable gameplay systems and contributing to the overall quality and feel of the game.
Experience
Software Game Testing
EPAM System
2025 — Present
Detail your role and its associated responsibilities, highlighting notable achievements.
Game Developer
Talentum Corp
2023 — 2024
I worked as a game developer using Unity, where my main responsibilities included creating gameplay mechanics and implementing art assets into the game. I collaborated closely with design and art teams to ensure visual and gameplay elements were properly integrated and aligned with the project’s vision.
I also contributed to the technical foundation of the project by implementing server connections to send gameplay metrics, as well as developing multiplayer features aimed at supporting a shared virtual experience, including player animations and live chat functionality.

